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Rules NAP

Posts 1 to 3 of 3

1

NAP:
1. Top 20 protection
2. You can attack an alien player's city if it is located on your Alliance territory ( does not apply to tiles)
3. You can not have more than 3 additional alliances (farms)
4. Anti-monopoly, the President's Alliance can't participate in the next battle for the capital, maximum 1-2 towers. It is also forbidden to have one city 2 times in a row.
5. The guarantor of the rules is the Alliance of the current President.

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2

NAP:
1. Top 15 protection
2. You can attack an alien player's city if it is located on your Alliance territory (does not apply to tiles)
3. You can not have more than 3 additional alliances (farms)
4. Anti-monopoly, the President's Alliance can't participate in the next battle for the capital, maximum 1-2 towers. It is also forbidden to have the same city 2 times in a row.
5. The guarantor of the rules is the Alliance of the current President.

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3

NAP:
1. Top 15 protection
2. You can attack an alien player's city if it is located on your Alliance territory (does not apply to tiles)
3. You cannot have more than 3 additional alliances (farms)
4. Antitrust, the President's Alliance cannot participate in the next battle for the capital, maximum 1-2 towers. It is also forbidden to have the same city 2 times in a row.
5. The guarantor of the rules is the Alliance of the current President.
6. In a battle on a tile, the one whose city is further away from the tile is perpetrator, if there is no other evidence.

Addition:
6.1
Proof can be 2 types of screenshots:
1) Screenshot of your cart, which goes to the tile and no other cart goes there (means that you went out first, without an attack)
2) Screenshot showing that your unit is already mining on the tile, and the enemy unit has just left the city (the enemy unit and its city should be visible)

6.2
If the victim has losses or the perpetrator's army is more than 50K, then the perpetrator has set a trap. He must be excluded from the NAP for 3 days and the perpetrator's Alliance has no right to protect him.
The victim can only suffer losses if there was a trap. Because if the perpetrator is further away from the tile, it takes longer to go. So the victim will be on the defensive and will not suffer losses. If the perpetrator is on the defensive, then he used acceleration - this is exactly a trap.

If the player went to a tile that is far away and has a screenshot that he went there without an attack, then the perpetrator is the one who came out later and he should be punished. This will eliminate the desire of some players to make special traps.

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