MERGING WORLDS:
NAP members (main alliances) - AIT, UNA, UNC, VNA, LAJ.
Each major alliance has only one academy (listed on the alliance board).
Each main alliance has an unlimited number of farms. It is forbidden to use the main account on the farm. Only a farm account can be on the farm.
All major alliances, their academies, and their farms make up the NAP and are each located on their own territory.

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Any attacks are prohibited until 20.06.2021!!! (The exception is the attack of illegal buildings and flags that prevent the legal flag or building from being placed. The second temptation is the City stolen from Peja).
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RULES OF THE NEW WORLD:
1. NAP
1.1. There are 3 main alliances, their academies and farms. They all make up the NAP coalition.
1.2. It is forbidden to attack and scout players who are members of the NAP.
1.3.The main NAP alliances are the guarantors of the NAP. In the case of NAP violations, these alliances are equally involved in conflict resolution.
1.4. In case of violation of the NAP, the conflict is resolved:
   - First between the injured player and the violator (in personal correspondence).
   - If the conflict still exists, the leaders of the violator's and the victim's alliances are involved to solve it (in personal correspondence)
   - If the conflict still exists, the rest of the NAP participants are involved to solve it (in the world chat). At the same time, the minimum penalty for such a violation is exclusion from the alliance for 3 days.
1.5. If a war is waged against an alliance from the NAP coalition, all other NAP members must help that alliance fight the war.
1.6. Entry and exit to the NAP is decided by a vote of the alliance leaders (trusted representatives) of the current NAP participants.
1.7. Forbidden to attack players #126 in the uranium mines
1.8. If the player is in the territory of another alliance, he can be attacked by this alliance (NAP protection does not apply)
1.9. It is forbidden to insult any players in the world chat. For this violation, the player can be attacked by another player (it is forbidden to use slaughter and extermination). Only 1 vs 1 combat is allowed.

2. THE CAPITAL
2.1. The capital is captured in turn by all the main NAP participants (a schedule will be drawn up)
2.2. Towers in the capture of the capital determines the future presidential alliance. The future presidential alliance takes no more than 3 towers when capturing the Capital.

3. KE
3.1. During KE, all players are under attack.
3.2. It is forbidden to use slaughter and extermination against players of the main alliances and their academies in #126

3.3. During KE combined with VOID:
3.3.1. Friday and Saturday ban on attacking the main alliances. It is also forbidden to attack the main buildings of the NAP alliances.
3.3.2. 6 hours before VOID starts, all players #126 are under attack.
3.3.3. 6 hours before the start of VOID, reinforcement of mines is prohibited
3.3.4. Farming is prohibited 6 hours before and throughout VOID
3.3.5. It is forbidden to attack the main NAP alliances and their academies during VOID. An exception is possible if you agree with each other (for example, to kill an inactive player whose dome has fallen)
3.3.6. It is forbidden to hide an army on flags throughout KE

4. CITIES
4.1. TOP-3 NAP alliances regularly capture their city (Watson, Eternal City, Steel City)

5. OUTCASTS
5.1. A player who decides to leave the NAP and attack the NAP alliances becomes an outcast
5.2. An outcast is defined as a player and an account
5.3. The rogue has the right to return to the NAP 1 month after the last attack of the player of the NAP
5.4. In case of repeated violation, the rogue does not have the right to return to the NAP

6. FARMS
6.1. Farmers ' alliances can only be used for farming. It is forbidden to have a primary account in the farmer alliance.

7. PENALTIES
7.1. All violations are considered individually.
7.2. The penalty may be
- resource compensation
- banishment from the alliance (for a certain period or forever)
- banishment from the NAP (for a certain period or forever)
- reset the player to zero

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